Splatterhouse 3 was a noticeable departure: it was a Streets of Rage-style Beat'Em Up with a non-linear exploration element (almost every stage had players navigate a maze of rooms to reach a boss battle).īesides the main series, there was also a bizarre and wacky prequel on the Famicom - Splatterhouse: Wanpaku (or "Naughty") Graffiti - where all of the game's characters were Super-Deformed and numerous horror films (and their associated tropes) were parodied. The first two Splatterhouse games were 2D side-scrolling Kung-Fu Master-style games where Rick could splatter most enemies in one hit, but only survive a few hits himself. (Later games did not get such treatment, since they were console-only games.) The relative obscurity of Splatterhouse at the time of its arcade release spared the port and its sequels from many a Moral Guardian's crosshairs during the Mortal Kombat/ Night Trap moral panic of the early 1990s. ![]() It was later released on the TurboGrafx-16, although its American release was Bowdlerised. The first Splatterhouse was originally an arcade game in the United States, its graphic violence sparked a media frenzy from Moral Guardians, which got it swiftly pulled from arcades. His constant companion throughout this freak show of demented demons is the Terror Mask, an ancient artifact which confers great and terrible powers upon its bearer, but seems to have a mind of its own. The only question that remains is whether or not Majin and the Forsaken Kingdom will get lost in the holiday shuffle, or manage to stand out amongst all of the triple-A releases that the end of the year is known for.Splatterhouse is a series of Beat'Em Up games from Namco Bandai players control protagonist Rick Taylor as he fights against diabolical supernatural forces in a struggle to save the woman he loves (and, in Splatterhouse 3, his son). It has plenty of charm and interesting gameplay, so the potential for a memorable winter title is definitely there. Like Folklore, I think Majin has the possibility to become an under-the-radar hit, but it could surprise everyone and become an even bigger deal for Game Republic. With a release date of winter 2010, Majin could use a little polishing, but seemed pretty far along. Many games in the genre have used similar gameplay mechanics, so Majin needs something more to stand out, and the giant lovable ogre might just be it. His dialogue was endearing, even though he couldn’t complete coherent sentences, and watching him communicate with the main character was enjoyable. There were humorous moments as Majin scratched his rear end, looking on as he waited for his next instructions. What was really memorable about my short time with Majin and the Forsaken Kingdom wasn’t actually the gameplay, but the personality that both characters, especially Majin, showed. That’s where Majin comes in, and each cannot get by without the other’s help. The main character is light on his feet, and can squeeze into places his ogre friend cannot, but he’s certainly not strong enough to lift boulders or gates, or take down epically large foes. ![]() ![]() A combination of combat, puzzle solving, and platforming meld together in this action adventure game, with each of the characters having his own unique skill set. A young human male, the protagonist, teams up with the aforementioned Majin to explore the fallen empire a century after the collapse of civilization. Though Majin is a single-player game, the focus of the gameplay is on working cooperatively.
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